GitHub - ForeverZack/Unity-Gpu-Skinning-Tool: Base on Unity 2018.4.6f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu
![R&D - Unity GPU Skinned Mesh and Animation System: 56 Million Vertices with dynamic skinning quality - YouTube R&D - Unity GPU Skinned Mesh and Animation System: 56 Million Vertices with dynamic skinning quality - YouTube](https://i.ytimg.com/vi/n3cgmEt-xE8/hqdefault.jpg)